lz_cube
The number cubed.
long lz_cube( CLZNumber* leftOperand, CLZNumber* targetNumber = nullptr );
Correctly rounded, half-even. A negative number's cube is negative.
Examples
| Call | Answer |
|---|---|
lz_cube( 1.1 ) | 1.331 |
lz_cube( −2 ) | −8 |
Each answer is what Addaptic printed for the call, at 36 places unless a setting is shown.
Returns
kNoError (0) when the answer is written. Otherwise an error code, with the answer flagged infinite or not-a-number; see Errors and flags.